Data structures
Bounds
cRGB
Quaternion
Vector
WastedSettings
cRGB
Quaternion
Vector
WastedSettings
Functions
void Message(string sMessage)
void MessagePlayer(string sMessage, CPlayer hPlayer)
void MessageAllExcept(string sMessage, CPlayer hPlayer)
void PrivMessage(CPlayer hPlayer, string sMessage)
void PrivMessageAll(string sMessage)
void SendPlayerMessage(CPlayer hPlayerSender, CPlayer hPlayerTo, string sMessage)
void ClientMessage(string sMessage, CPlayer hPlayer, int r, int g, int b, [int a = 255])
void ClientMessageToAll(string sMessage, int r, int g, int b, [int a = 255])
void GameMessage(CPlayer hPlayer, string sMessage, [int type = 0])
void GameMessageToAll(string sMessage, [int type = 0])
void MessagePlayer(string sMessage, CPlayer hPlayer)
void MessageAllExcept(string sMessage, CPlayer hPlayer)
void PrivMessage(CPlayer hPlayer, string sMessage)
void PrivMessageAll(string sMessage)
void SendPlayerMessage(CPlayer hPlayerSender, CPlayer hPlayerTo, string sMessage)
void ClientMessage(string sMessage, CPlayer hPlayer, int r, int g, int b, [int a = 255])
void ClientMessageToAll(string sMessage, int r, int g, int b, [int a = 255])
void GameMessage(CPlayer hPlayer, string sMessage, [int type = 0])
void GameMessageToAll(string sMessage, [int type = 0])